Palworld ditches Pokéball-style summoning mechanic amid Nintendo legal battle

As detailed in Palworld'sbrisk v0.3.11 patch notes, Pocket Pal's latest update means it's no longer possible to summon a captured creature to a specific spot by aiming and throwing a Pal Sphere. Instead, Pals are now summoned directly next to players when Pal Spheres are held out. Additionally, the UI reticle is now only displayed while aiming.
Although Pocket Pair is yet to provide a reason for the changes, it's notable the update arrives amid the studio's ongoing legal battle with Nintendo and The Pokémon Company. Nintendo announced it wassuing Pocket Pair for infringement of "multiple" patentsback in September, and it waslater confirmedthe lawsuit is targeting three patents in particular. These primarily cover throwing an object in a specific direction to either summon a battle character or to capture a creature in the field - mechanics Palworld shared with Pokémon at launch.

Nintendo is seeking an injunction against Palworld, as well as a fine of 10m yen (around £50k), and "late payment damages". However, Pocket Pair hasvowed to fight Nintendo's claims, insisting it would "continue to assert our position in this case through future legal proceedings". There's been no official confirmation today's changes are related to the lawsuit, but Eurogamer has contacted Pocket Pair for comment.
Regardless, Palworld's development continues, and Pocket Pair has teased it'll have some sort of presence during this week's The Game Awards. "You won’t want to miss it!", the studio wrote in amessage shared on social media.